
Six Circles - An experience design framework
Several posts written here have been compiled into an ebook with extra reflections on what UX can bring to industry and team organization.'Six Circles' refer to the six themes that define experience design work to me personally, and it is a personal view on design principles that have been embraced for years.
Two years in the making this free book is only available as an epub at the moment but depending on interest other versions may be made available.
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What makes a good UX designer?
When I wrote this there were a few comments about how this article could be about any good professional.The purpose of this was to outline that those in this profession usually have a degree of empathy and intuition that you will not find in many other professional disciplines.
The post was picked up by Smashing Magazine and I guess the question is a valid one!
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Prospecting in the 21st Century
Differences of opinion on where UX should sit in terms of company culture and the role it plays in innovation are outlined in this post and was prompted by a variety of viewpoints shown linked to here.The concept of baked-in marketing, why UX must be present in the advertising industry and risk and innovation are covered to give another perspective to what we do as UX designers (wherever we do it).
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The What, When and Why of Wireframes
Often the UX designer's weapon of choice, so often maligned (and yet used by everybody working in development at some stage) the post attempts to paint some fundamentals of what they are for, why they should be used and when they should be used in a project lifecycle.Not to say this is complete - it could take a book to go into this subject, but an overview of how they still have an important role to play in web development.
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