Archive for the ‘Education’ Category

Six Circles – An experience design framework

Monday, January 30th, 2012

cover

This ebook has taken far too long to write but at last it is finally finished. The beauty of self-publishing is also the major problem with it – nobody pushes you, you aren’t paid and for all you know nobody will read it once it’s published. I wanted to see how the many different aspects of the book may develop conversations within the user experience community.

Elements of the book have already aged, but the principles continue, even though the examples may not! However, I hope you enjoy the read and I am really interested to know your thoughts, either here or on twitter. Currently it is only an ePub available for mobile devices but if the demand is there, other versions will be made available.

Download Six Circles for Epub readers
(See the comments section below for browser-based ePub readers)

Download Six Circles as a PDF

Some accompanying thoughts

In the last year I have seen how the different elements of the Six Circles transcend user experience, into the fields of brand strategy, service design and customer experience. It is my view that in ten years time we will be talking about what we do today in very different terms due to the contexts that we have to design for, using technology that is only beginning to become pervasive in our physical environment. I predict that UX and Service Design will cease to be differentiated, as they will be so entwined it would be too difficult, and potentially inefficient to separate into different disciplines.

I have seen enough of touch and tablet usage, mobile devices, ‘Everyware’ (and even Microsoft’s shift of it’s Windows 8 platform towards the touch paradigm) to feel that we are in for an exciting decade ahead.

Call it the legacy of Steve Jobs, but what he has left us with is a global population who are more instantly engaged with technology than we could have imagined ten years ago. To allow the very young and very old to interact with content through the same device is a stunning achievement, and for the interface and interaction designers to be able to support a richer experience is truly exciting.

Unfortunately companies are still catching up, fearful of failure and what they perceive as risk. Watching their competitors to see who makes the first move but the time for businesses to be brave and bold is now. There is not much time remaining for some businesses to make use of the power of meaningful, rich experiences delivered by brands that satisfy the culture and contextual uses of the users. Those companies that achieve this will simply dominate at a rate that is faster due to the networked society.

But all the talk of technology misses the point. It is the human needs, desires and emotions and their interactions with each other that create our insights that in turn drive innovation and success for companies. These experiences make the difference. It is the quality of experience that is the differentiator for any company in a crowded market.

Solving people problems will inevitably solve business problems. The challenge is to get businesses to believe in it, and trust those to deliver on the promise of user centred design. But with a process that is understood and a philosophy that appeals to many, there is alot we can do to ensure the business world adopts a path to greater product development, that builds on the needs and wants of people at its core.

Usability is dead

Thursday, September 24th, 2009

 

collab

 

I am re-posting this in the hope that I can start a bit of a conversation. Unfortunately the combination of my bad Danish and English being potentially off-putting, means I have had no dialogue from anybody about this in Denmark. My hope is by posting it here it can start something – please feel free to comment.

In June I gave a talk around the subject of why Usability was dead at the ITU, Copenhagen. The title was to be deliberately provocative, to get those involved with designing interactive products thinking about our work and the challenges ahead of us.

(more…)

What, when and why of wireframes – Hello Ignite

Thursday, September 24th, 2009

This five minute talk on wireframes is a condensed version of the blog post – the ‘What, when and why of wireframes‘. Hello Group have taken inspiration from the O’Reilly talks which, in turn have taken the idea from a couple of architects based in Tokyo – the Pecha Kucha way of presentation. In short, you have five minutes to tell the story and its an efficient (but pressurised!) method to get a message across. You can see the presentation here with accompanying audio.

Its a great way to do presentations but listen out for the comment right at the end – he was right!

Social media in organisations

Thursday, September 24th, 2009

The Confederation of Danish Industry asked to hear my take on social media this week. My primary job is in user experience, but this past year has seen a massive increase in work where we seek to maximise all available channels. This presentation is not focused on ROI, more about the way we think about media channels, our identity online and how we should interact with those we sell products or services to.

Usability is dead….the write up

Thursday, June 25th, 2009

A title as loaded as Usability is Dead needs some sort of explanation that a presentation can’t really convey.

SmallK KForum – a Danish site serving all those involved in communication, gave me an opportunity and asked for a write up. You can read it here (in English).

Hopefully the article goes some way in describing how as a UX community we need to start collaborating more and moving away from formulaic thinking.

Creativity is back in a big way, fuelled by context and relevance…

Usability is dead…

Friday, June 19th, 2009

 

UID  

On Wednesday (17 June), I attended the SIGCHI Interaction Design Day at Copenhagen’s ITU. It’s an impressive building and apt to host an event about technology and our interaction with it.

    

I also did a talk about Usability and user centred design and how user experience is always key in what we make.

    

You can see the presentation on SlideShare here and I will be writing an article about it published next week. I have placed the notes here

(more…)

IA process defined

Thursday, August 9th, 2007
IA_process  

After five months, nine different projects and several workshops, presentations and seminars I have finally gathered together several deliverables that define a decent core IA strategy.

Of course its based on the three principles of good information design; our users, the context of use and the content that is being served up or requested.

(more…)