Posts Tagged ‘User Experience’

What, when and why of wireframes – Hello Ignite

Thursday, September 24th, 2009

This five minute talk on wireframes is a condensed version of the blog post – the ‘What, when and why of wireframes‘. Hello Group have taken inspiration from the O’Reilly talks which, in turn have taken the idea from a couple of architects based in Tokyo – the Pecha Kucha way of presentation. In short, you have five minutes to tell the story and its an efficient (but pressurised!) method to get a message across. You can see the presentation here with accompanying audio.

Its a great way to do presentations but listen out for the comment right at the end – he was right!

Usability is dead….the write up

Thursday, June 25th, 2009

A title as loaded as Usability is Dead needs some sort of explanation that a presentation can’t really convey.

SmallK KForum – a Danish site serving all those involved in communication, gave me an opportunity and asked for a write up. You can read it here (in English).

Hopefully the article goes some way in describing how as a UX community we need to start collaborating more and moving away from formulaic thinking.

Creativity is back in a big way, fuelled by context and relevance…

Usability is dead…

Friday, June 19th, 2009

 

UID  

On Wednesday (17 June), I attended the SIGCHI Interaction Design Day at Copenhagen’s ITU. It’s an impressive building and apt to host an event about technology and our interaction with it.

    

I also did a talk about Usability and user centred design and how user experience is always key in what we make.

    

You can see the presentation on SlideShare here and I will be writing an article about it published next week. I have placed the notes here

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Neuro Web Design: What Makes Them Click?

Tuesday, June 9th, 2009

 

neuro-web-design

Verdict:  This book may well do for persuasive design techniques what Steve Krug’s Don’t make me Think did for usability. If you are involved in user experience I recommend reading this book.

 

The human brain is complex but this book manages to break it down into parts that we can relate to and is a very accessible and quick book to read.The author, Dr Susan Weinschenk, tells of us having three brains in one. Which certainly explains why it is so necessary to embark on research – with three brains how can we ever second guess our users?

 

She lays out how this complex system works but also states that the unconscious mind makes many of the decisions in our lives. By influencing the unconscious mind though design techniques, we can effectively persuade users to interact with our sites and become more engaged.

 

The book is not really a practical, by the numbers guide, but more about the concepts of why users do the things they do. As such its worth buying and an enjoyable read that gives us insights that are backed up with actual contemporary research.

 

Do you see numbers or people?

Monday, March 9th, 2009

 

omniture banner  

I recently attended  a training course where we were taught how to interpret figures in web analytics software. We learnt about the different reports to use in specific situations and where to look for trends and behaviours. All massively valuable and seen in Google Analytics, Omniture and WebTrends amongst others.

 

Remember – the figures are only a part of the solution
Something strikes me about this software, and web analytics in general. The knowledge of using the system and synthesising the data is really only the beginning of the work (and perhaps the job roles that are needed to be employed).

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Everyware

Thursday, February 19th, 2009

 

Everyware

‘Everyware will call itself by different names, appear differently from one context to another and will almost always wear the appealing masks of safety and convenience.’ – Adam Greenfield

 

Adam Greenfield‘s book is a thorough examination of ubiquitous computing. As a user experience professional, he writes with the insights of a practitioner. This gives us a book that will be invaluable, as the UX community grapples with the challenges of this concept.

 

What Greenfield is eager to make us aware of is the lack of a design language, or agreed design standards to build interfaces that will allow users to interact with ‘everyware’ (his term for inexpensive devices that have been integrated into everyday objects and activities).Managing information in the environment of ubicomp is challenging.

 

Building interfaces that relate to physical objects involves designing systems that relate the mechanics of the device to the user through an illustrative user interface.

 

When building these systems we have to think beyond just laying out the choices, we have to think about the way the systems work in the real world and show this on screen. We must be aware of the technology in use and what is next in terms of future applications.

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Paper Swans and Play-Doh

Sunday, January 25th, 2009

 

0321429168  

Analog In, Digital Out: Brendan Dawes on Interaction Design

There have been several events where one speaker really shone out from  the rest, and this alongside the more celebrated thought leaders in the UX field. His delivery can best be described as entertaining, humorous story-telling. As the title of the post suggests, he has a different approach to illustrate the importance of interaction design.

 

His book has been out since 2006 but despite the arrival of the iPhone and Wii his observations are just as important today. Brendan Dawes’ book, ‘Analog In, Digital Out‘ is an important work to this domain for many reasons.

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Defining UX

Friday, November 14th, 2008

 

alphabet-of-design-classics  

I was asked what UX people did recently. I came up with the usual descriptions that you can read anywhere – we do interaction design, information architecture and usability. But that means little to most people and that’s a problem that has an impact in business.

Maybe we can look at this again in simplest terms. What are our aims? We strive to make digital products better to use, more enjoyable to experience and, at best, memorable.

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Extending the experience

Saturday, October 11th, 2008

 

showitagain  

Synthesis of research, business culture and product goals ensures a UX team sits in the middle of a web development process. However the team can benefit by not being solely project focused…

 

User experience is heavily associated with brand experience and as technology becomes less visible and more pervasive, the two elements will converge into one. User experience adds substance to the brand experience – experience design defines the brand.

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